Rainbees

Conflagrator Empath Skipmaster Warlord

VE Psycasts

Conflagrator Burn your way through the enemy.
Name Cost
(Focus/Heat/lvl)
Description
Flameball 2%/6/1 Generate a small fragile pod of magma as the caster lobs the projectile away. Upon impact, the liquid bursts forth in a small radius.
Self Explosion 2%/20/2 Create a devastating explosion around the caster, damaging and setting on fire everyone in the close area. Psycaster is not affected.
Explosion 2%/30/3 Create a devastating explosion at target location, damaging and setting on fire everyone in the area.
Fire Shield 2%/25/3 Create a temporary flaming shield around the target, making them immune from heat and fire damage, whilst also setting any melee attackers on fire.
Breathe Flame 2%/20/3 Jets of blazing, unrefined chemfuel streak forth from the caster, setting everything on fire.
Eye Blast 5%/25/4 Generates two micro, unidirectional skipgates in front of the casters eyes which link to a nearby white dwarf. The blinding energy shoots forth and sets a small area ablaze.
Extinguish Flames 0%/25/4 Generates skipgates linked to passing neaby ships that "misplaces" the firefoam contained in the ships fire suppressions system. As there is a lot to "borrow", the radius is quite impressive.
Meteor Shower 59%/50/4 Introduces gravitationnal distortions in orbiting meteoroids and space debris to strike a location of the casters choosing. The stronger the psycaster, the more meteors are summoned.
Fire Beam 50%/50/5 Summon a brief beam of concentrated energy so powerful that only the most advanced weapons systems can hope to compare.
Fire Tornado 2%/25 Create a fire tornado at a specific location. The mess of reactions ocurring creates flammable byproducts in its wake while also leaving its trajectory completely unpredictable.
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Empath Brighten up the life of those around you by increasing their mood and manipulating their emotions.
Name Cost
(Focus/Heat/lvl)
Description
Word of Joy 40%/0/1 Provide a pawn with the Joybuzz effect, making them happier but affecting their consciousness.
Word of Serenity 30%/0/2 Send a pawn on a mental break into a 6 hour psychic coma, instantly ending the mental break.
Word of Love 40%/0/2 Greatly increases the relations between two pawns, increasing the odds of romantic episodes.
Word of inspiration 80%/0/2 Speak words encouraging creativity while psychically hypercharging the targets mind with new ideas. The target will experience a random inspiration appropriate to them.
Male Psychic Soothe 80%/0/3 Sends out a signal to a distant engine of happiness to begin projecting a positive psychic drone, while also manipulating an orbital amplifier that only affects males.
Female Psychic Soothe 80%/0/3 Sends out a signal to a distant engine of happiness to begin projecting a positive psychic drone, while also manipulating an orbital amplifier that only affects females.
Bliss 60%/0/4 Induces a sense of serenity in the target that reaches maximum magnitude near the effects end. As the calming feeling becomes more pronounced, they will find it harder to concentrate.
Energy Dump 40%/0/4 Purges the build up of fatigue in a nearby target and leaves them completely refreshed, in exchange the caster is left completely exhausted and neading a good nap.
Mind Wipe 80%/0/4 Induce a harmless, instantaneous retrograde amnesia in the target, purging all memories, social bonds and skills acquired outside of their backstory.
Reunion Farskip 90%/0/5 Tap into a target's bloodline to skip all living family members to their proximity - knocked out through psychic shock. However, it does nothing to change their relationships and is considered rude.
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Skipmaster Create portals and teleport objects and enemies anytime you so desire.
Name Cost
(Focus/Heat/lvl)
Description
Solar Pinhole 8%/0/1 Generate a microscopic skipgate linked to the core of a neaby star for a few days. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes..
Chunkskip 4%/14/2 Skip the 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
Water Skip 1.5%/25/2 Douse a target in water, extinguishiong fires. The water is archgtechnologically skipped from distant bodies of water or underground aquifers.
Chaos Skip 2%/18/3 Teleport the target to a random position near where he started. Stuns the target for a second and is considered a hostile action.
Skip 2%/25/2 Teleport the target to a desired position not too far from his starting point. This is considered a hostile action.
Wall Raise 2%/35/4 Form a temporary wall by skipping rubble and soil up from deep under the ground. Decent range and useful in blocking line of sight and movement for a few hours.
Smokepop 2%/30/4 Skip dust particles up from under the ground surgace to form a thick cloud. This reduces the aqccuracy of any shot fired through it and prevents turrets from locking on entirely.
Mass Chaos Skip 3%/49/4 Skip everyone near a target point to a random location nearby. Considered a nuisance as it can put allies in danger.
Skipdoor 80%/0/5 Create a skip door, a permanent portal the enables colonists to travel between portals ina skip network freely. Each skipdoor permanently locks a portion of neural heal of the creator.
Farskip 70%/0/5 Skip the caster, along with anyone standing near them, to a willing ally at a distant location .This can send people far across the planet, and the skipped people will always appear near a random ally.
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Protector Protect and heal your flock from the dangers of the physcial world.
Name Cost
(Focus/Heat/lvl)
Description
Painblock 2%/8/1 Severely limit pain pathways in the target's brain for a couple of minutes. This can allow a person to move and act even with grievous injuries which would normally incapacitate them.
Word of Healing 30%/0/1 Psychically stimulates a persons regenerative capabilities into overdrive, effectively tripling their natural healing factor for a few days.
Stabilize 20%/0/2 Temporarily puts the target's cardiovascular system in stasis, which prevents them from bleeding out for two minutes.
Word of Immunity 20%/0/2 Psychically stimulates a persons immune system into overdrive, effectively tripling their immunity gain speed for a few days.
Overshield 5%/20/3 Generate a spherical skipgate on a target that stops any incoming projectiles. People and items are not affected.
Focus 3%/15/3 Psychically focus the targets mind for a few minutes, boosting their sight, hearing and moving capabilities.
Skipshield 4%/65/4 Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. People and items are not affected.
Invisibility 3%/45/4 Pshycically manipulates the visual centers of everyone nearby rendering them unable to perceive a particular individial for a short time.
Mind Wipe 80%/0/4 Induce a harmless, instantaneous retrograde amnesia in the target, purging all memories, social bonds and skills acquired outside of their backstory.
Reunion Farskip 90%/0/5 Tap into a target's bloodline to skip all living family members to their proximity - knocked out through psychic shock. However, it does nothing to change their relationships and is considered rude.
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Warlord Improve your combat capabilities to eliminate threats quicker.
Name Cost
(Focus/Heat/lvl)
Description
Speedboost 2%/8/1 Psychically augments the muscle fibers, ligaments and joints in the casters legs, tripling their movement speed for roughly two minutes depending on their psychic sensitivity.
Blade Focus 4%/10/2 Psychically auments the muscle fibers, ligaments and joints in the casters arms, doubling their melee attack speed for roughly two minutes depending on their psychic sensitivity.
Firing Focus 4%/10/2 Psychically augments the hands, eyes and reaction speed of the caster, reducing their ranged attqack cooldown by 80% for roughly two minutes depending on their psychic sensitivity.
Power Leap 2%/8/2 Drastically augments the hands, casters legs, feet and spine to be able to leap great distances and land without injury, the distance improving with the users psychic sensitivity.
Adrenaline Rush 4%/10/3 Psychically induces a surge of adrenaline in the caster, blocking all pain and augmenting their sight, hearing and movement. Lasts roughly thirty seconds depending on the users psychic sensitivity.
Controlled Frenzy 5%/50/4 Psychically augments the casters prowess and killing urges doubling their damage output with all weapongs. Each kill reduces the casters heat by 10 and resets the duration of the frenzy.
Guided Shot 5%/50/4 Projects a psychic aura for 8 seconds that allows the caster to alter the path of any bullet they fire, effectively doubling their weapon range and guaranteeing hits for the duration.
Beckon 1%/20/4 Psychically command the target to approach the caster.
Killskip 6%/35/5 Teleports to the target and executes a melee strike, weakened or aufmented by the casters melee skill. If the target is killed, teleports to the next closest enemy at no cost and attacks again, until there is..?
Mass Beckon 3%/30/5 Psychically command the targets withing an area to approach the caster.
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